#ifndef ENGINE_H
#define ENGINE_H

/*
 * Composite class containing functionality used throughout
 * the game engine.
 */

#include "Timer.h"
#include "Graphics.h"
#include "Collision.h"

class Engine
{
public:
	Engine();
	void setGraphics(Graphics* g);
	bool quitGame();

	Timer t;
	Collision c;
	Graphics* g;
	bool quit;
};

#endif /* ENGINE_H */
